Human Ladder Race Game
Preparation:
Place two lines, poles, or markers of some kind about 30 feet apart. Place two ribbons or flags on one of the markers.
Instructions:
Line up two patrols facing each other with patrol leaders at the head of the line facing each other. Each scout should be shoulder to shoulder with their teammates. Have all scouts sit down with legs extended together straight forward so their feet touch the feet of the scout from the other patrol across from them. Arrange the people so the feet are lined up all the way down the line, like this:
+ F F +
| |
| |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| |
| |
+ x x +
In the diagram, the 'F' is the flag. The 'x' is the 2nd marker. The patrol leader is the scout at the top of each column of sitting scouts.
On signal, each patrol leader jumps up and runs to the patrol's flag, grabs it, runs down to the 2nd marker, stepping over the legs of their patrol. When they touch the 2nd marker, they run back to their starting place and sit down. They then hand the flag to the next scout in line who runs the same course.
In this way, the first scout that a running scout steps over is the scout that just ran - this should help eliminate false starts.
The last scout to run places the flag on the 2nd marker and the first patrol to do that is the winner.
Alternate Layout: You can place obstacles such as tires, chairs, benches, knots to tie, questions to answer, ... outside the lines of scouts. Instead of having each scout run over the legs twice, you could have them run one length of the course behind their team forcing them to accomplish the obstacles.
+ F F +
| |
| |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| O== ==O |
| |
| |
+ x x +
In the diagram, the 'F' is the flag. The 'x' is the 2nd marker. The patrol leader is the scout at the top of each column of sitting scouts.
On signal, each patrol leader jumps up and runs to the patrol's flag, grabs it, runs down to the 2nd marker, stepping over the legs of their patrol. When they touch the 2nd marker, they run back to their starting place and sit down. They then hand the flag to the next scout in line who runs the same course.
In this way, the first scout that a running scout steps over is the scout that just ran - this should help eliminate false starts.
The last scout to run places the flag on the 2nd marker and the first patrol to do that is the winner.
Alternate Layout: You can place obstacles such as tires, chairs, benches, knots to tie, questions to answer, ... outside the lines of scouts. Instead of having each scout run over the legs twice, you could have them run one length of the course behind their team forcing them to accomplish the obstacles.
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