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| This Game is meant for Boy Scouts. Decide for yourself if it is appropriate for your younger scouts or not. | |
| Required: | rope for each scout - about 6 feet |
| Preparation: | Define starting line for each patrol. Pile ropes for each patrol about 20 feet from the line. Define finish line about 50 feet away. |
| Notes: | knot tying, patrol teamwork. |
| Instructions: | Your gang is being held unjustly in a state prison. The only way to escape is to get out of the prison yard by working on the chain gang and then making a run for it. Since this is a jail break, absolute quiet is needed. A 5 second penalty is added for each instance of talking. Each patrol lines up in single file. On 'Go' signal, each patrol leader runs to his ropes, picks them up, and returns. He takes one rope and passes the rest back so each scout gets a rope. The patrol leader ties a bowline knot in his rope, and slips it around his ankle. He passes the end of his rope to the next scout who ties his rope to it with a square knot. He then ties the rope around his ankle using a clove hitch and passes the end to the next scout. Repeat this all the way to the last scout. The last scout ties his rope on and then makes a bowline and slips it over his ankle. The last scout quietly signals the leader that the chain is complete. The entire patrol runs together to the state line (finish line) where they are safe. A referee checks all knots for correctness. Incorrect knots get a 10 second penalty. Broken knots get a 15 second penalty. Fastest patrol after adding time penalties wins. |
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