Pinguard Game
Required:
20 or more scouts.
As many dodge balls as you can get.
6 plastic bottles or bowling pins.
As many dodge balls as you can get.
6 plastic bottles or bowling pins.
Notes:
It really works best in a gym with walls to keep the balls in the area.
It's good to mix up teams after every round or two if you are just playing for fun.
It's good to mix up teams after every round or two if you are just playing for fun.
Instructions:
Divide in 2 teams.
Use a basketball court or tennis court sized area.
At each end of the court, each team sets up 3 pins as targets. Each target can have a guardian to protect the pin, but does not need one. The guardian must stand behind the pin and can only reach in front of it to deflect thrown balls.
Line all balls up on the center line and all scouts on their end line.
On the whistle, scouts run to the center, grab a ball, and throw at opponents. If you are hit, you immediately drop your ball, run to the sideline and wait in line at the center line. You may NOT deflect a hit with a ball held in your hands - that counts as getting hit.
If someone on your team catches a ball thrown at them before it bounces, then the first scout waiting in line on the side gets to rejoin the game.
If guardians are hit, they are not out of the game. A guardian can take a hit instead of letting it hit the pin. That is why it must be obvious who a guardian is by standing directly behind the bottle.
If a bottle is knocked down by any means (ball thrown, guardian touching it, rebounded ball from the back wall, ...) it stays down and that guardian runs to the sideline to wait in line.
The last team with a target standing wins the round.
There are many rule variations, such as:
Use a basketball court or tennis court sized area.
At each end of the court, each team sets up 3 pins as targets. Each target can have a guardian to protect the pin, but does not need one. The guardian must stand behind the pin and can only reach in front of it to deflect thrown balls.
Line all balls up on the center line and all scouts on their end line.
On the whistle, scouts run to the center, grab a ball, and throw at opponents. If you are hit, you immediately drop your ball, run to the sideline and wait in line at the center line. You may NOT deflect a hit with a ball held in your hands - that counts as getting hit.
If someone on your team catches a ball thrown at them before it bounces, then the first scout waiting in line on the side gets to rejoin the game.
If guardians are hit, they are not out of the game. A guardian can take a hit instead of letting it hit the pin. That is why it must be obvious who a guardian is by standing directly behind the bottle.
If a bottle is knocked down by any means (ball thrown, guardian touching it, rebounded ball from the back wall, ...) it stays down and that guardian runs to the sideline to wait in line.
The last team with a target standing wins the round.
There are many rule variations, such as:
- When a ball is caught, ALL scouts on that side get to rejoin the game.
- Scouts can block a throw with the ball they are carrying.
- Guards can stand in front of the pin.
Click one to vote:
Scouting 2024 - Ask a Question - Add Content
Just for Fun: Socializing merit badge
This site is not officially associated with Scouting America
Find more Scouting Resources at www.BoyScoutTrail.com
Follow Me, Scouts
Recent Comments