Secret Message Delivery Game
This Game is meant for Boy Scouts.
Kerchief for each scout.
Paper for each patrol.
Each scout hangs his kerchief off his belt - long enough to be easily grabbed and removed.
Use a very large (1/2 mile) play area which can be both open and wooded.
Goal: Deliver a secret message to the commander and intercept all other messages.
Adult leader is stationed in the center of the play area. He is the commander.
The commander gives each patrol leader a secret message.
Each patrol leader takes his patrol off in a different direction about 1/4 mile from the commander.
The patrol leader gives one of his scouts the message. Through the game, the message can be given to other scouts.
On the whistle, all patrols ty to get their message to the commander.
If a scout is captured by an opposing team by having his kerchief removed, he is out of the game and goes to the observation area.
If the captured scout has his patrol's message, he must admit it immediately.
The game is over when all messages have been captured or delivered.
Score 10 points for a delivered message, 4 points for each captured message, and 2 points for each captured scout.
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